Barnabas



''' Barnabas '''

''Father of Runaways, Gambler’s Friend, The Wandering God ''

 Symbol:  A pair of dice on a signpost Portfolio: New starts, risky plays, luck, gambling, travel Worshipers: Those seeking a new start, gamblers, travelers Cleric Alignments: CN, CG Domains: Whimsy, Freedom, Luck, Travel, Trickery Favored Weapon: Shard of Fate-A long knife made of the fragments of fates escaped (Short Sword)

 History/Relationships:  Barnabas once was the god of thieves for orcs and half breeds. He stayed in the shadows, kept his ear to the ground always. Only when the war started did he make a decision, breaking away from his path and stabbing a shard of the newly destroyed fate into the back of the leader of his pantheon, the man who had charged him with staying in the shadows. In the end, of his pantheon, only he and Inabus remained. He remade himself as the god of second chances. Though he is still a common patron of thieves, he favors the runaways and those willing to risk it all for something better. He is one of the only deities who spends much time on the material plane, and there are many stories of a well-dressed orc with seemingly every game of chance in his pockets who offers random strangers a chance for something better or something worse, though no matter the result, those who run into Barnabas seem to always gain a bit more control of their fate.

 He has a long time rivalry with Inabus, whose prophecies he enjoys mucking up. The relationship borders somewhere between a playful game between the two, and a bitter hatred.

 Dogma:  Always be willing to roll the dice for something better. No matter how bad things are, they can get worse, but that is the cost of improving things. But if things get too horrible, you can leave it behind, start walking, and make a new life. Help the people who look to something new, the runaways, escaped slaves, criminals starting a new slate or the knights fleeing the order he betrayed.

 Clergy and Temples:  Only a handful of temples to Barnabas stand, and most of those have gambling parlors and well maintained halfway houses inside. His shrines can be found on nearly every major road or in every big city, certainly anywhere were games of chance are played. His followers seek to assist those in getting a new start, often offering shelter and food. His clerics often have martial training of some sort (classes in monk, fighter or most often rogue) as the money that they get from the gambling parlors often goes directly into halfway houses, low rent apartments, and in making bounties disappear-the rapid flows of gold making them a very prominent target for thieves. Many of his followers are often merchants, usually those who branch out into new markets quickly, taking advantage of rumors. More than a few adventuring groups and thieves guilds have been made in his name.