Bria Irongull

''' Bria Irongull '''

''The Brawling Lady, The Steadfast ''

 Symbol:  A clenched fist with a ring of light around it, as if held up in victory Portfolio: Brawls, unarmed combatants, camaraderie, loyalty''' Worshipers: '''Street fighters, bar fighters, street gangs Cleric Alignments: LN, LG Domains:  Community, Friendship, Loyalty, Ferocity, War Favored Weapon: Brawler’s Gloves-Rope Gauntlet

 History/Relationships:  Bria is a tenacious, fire spitting dwarven deity. She is known for being direct, honest, blunt and upfront, even to a fault. While many other deities have grown to respect, if not like, the once lowly deity, most relationships started out on fairly negative terms. Bria is the patron of homes and communities, as well as brawling and unarmed combat. When on the material plane, she appears as a red haired dwarven woman, her hair cut fairly short with a slightly longer braid running over her shoulder, usually with slightly bloody knuckles. While most deities have ways of showing favor or disfavor, she is unsurprisingly direct, with the wounds of those who she approves of healing at a slightly faster rate. Those who gain her disproval usually feel the sensation of a hard open palmed slap across the back of the head. Her brother, Borkl Irongull is a constant source of frustration for her.

 Dogma:  Put your kin before yourself. If you fight alongside him, he’s close enough to call kin. A good fight leaves everybody hurting, but able to jump back in next week. Don’t waste your time with grudges over petty matters, but never let a threat to your kin go unpunished. Don’t bite your tongue and don’t keep secrets, you can’t fight with your mind occupied.  Clergy and Temples:  While a common deity in Dwarven lands, Bria has made her appearance in many hardy nations. She is commonly worshiped among street fighters and brawlers. The message of friendship and camaraderie speaks loudly to these people. Perhaps most notably though, is the martial order Knights of Irongull, which trains in the almost exclusive use of their own fists. Temples to Bria are often training grounds. Nearby orders of monks often find themselves in a rivalry with the Knights of Irongull, who often can more than hold their own against traditionally trained monks.