Evander

''' Evander '''

''Lord of the Hearth, the Healing God, The Father of All ''

 Symbol:  A newborn resting in the hollow of a shield Portfolio: The protection of home, fertility, healing, longevity, good Worshipers: Healers, doctors, peasants, farmers Cleric Alignments: NG, LG, CG Domains: Community, Good, Healing, Nobility, Resolve Favored Weapon: Force of Hearth-A Warhammer with a hearthstone for the head

 History/Relationships:  Appearing as a hardened, slightly balding man with weather scarred features and a kind demeanor in simple clothing with a hammer that has a hearthstone for the head. Evander has gained notable prominence despite a general lack of ambition through healing and making allies with other deities. Generally quiet and easy going, he is known for being brutal and merciless when it is time to move, and during the War of Gods his body count rose quite high.

 Dogma:  Take care of your fellow man. When you see an injured man on the road, mend his wounds and patch his clothing, give him a meal and a warm place to sleep. If the traveler is a bandit, kill him while he sleeps, there is no room in a good world for evil. Help new life enter the world, keep your home and your farm prosperous, but not at the cost of your neighbor.

 Clergy and Temples:  Likely the most widely worshiped deity, worship of Evander is quite common among civilian populations, at least as much as the worship of any god is. The simple concepts of fertility, health and home are very popular and his clergy often find a single town to start up a church and watch over while they grow old. In fact, wandering priests of Evander are rare.